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|Originally Published: Friday, 17 March 2000||Author: Terry Warner|
|Published to: news_enhance_games/Games News||Page: 1/1 - [Std View]|
Nvidia and Quake3
Well for all you Nvidia gamers out there. Our very own Leon F Castellanos has written a little how-to to get your Nvidia card working good with Quake3. Click above and you can read the whole thing.
*SYSTEM AND SETTINGS*
Dual Celeron 300 OC 450. Viper V770 TNT2 32 RAM. PC100 128 RAM. Xresolution: 800x600@15bpp (single Xterm running, no windows manager)
Below is stuff that I found will improve performance.
SubSection "Display" Depth 15 Modes "800x600" EndSubSection
* A single resolution for 15bpp makes a big difference and believe me, you won't be able to tell the difference to 16bpp. I usually run at 1280x1024@16bpp, which is what I get by running "startx" so, when I want to play I just do "xinit -- -bpp 15", that will give me a single Xterm with no windows manager where I can type "quake3".
VideoMode: 800x600 Fullscreen: Off Lighting: Vertex Geometry Detail: Low Texture Detail: Second Notch Texture Quality: 16 bit Texture Filter: Bilinear
* I got a tip from someone that Fullscreen was buggy so I shut it down it speeds things up a little and thats all you need. Besides, since I run X at a single resolution of 800x600 and q3 at the same without a windows manager it is the same as fullscreen.
UTAH-GLX CVS: 1346 frames, 56.7 seconds, 23.8 FPS Static GLX 220.127.116.11: 1346 frames, 44.9 seconds, 30.0 FPS
I don't know if I may be doing something wrong with the utah-glx, but thats is all I could get out of it. 30 FPS isn't alot, but at least its good enough to play, its certainly alot better than what I hear most people get (22-24 avg.).
That is pretty much it. Nothing fancy but it can help you get the most out of current drivers.
Leon F Castellanos firstname.lastname@example.org