|[Home] [Credit Search] [Category Browser] [Staff Roll Call]||The LINUX.COM Article Archive|
|Originally Published: Wednesday, 8 March 2000||Author: Terry Warner|
|Published to: news_enhance_games/Games News||Page: 1/1 - [Std View]|
Loki and OpenAL
Loki Press Contact: Kayt Sorhaindo Loki Entertainment Software Telephone: 714.505.8915 x12 Facsimile: 714.505.3247 firstname.lastname@example.org Loki Spearheads OpenAL
Open-Source, Cross-Platform 3D-Audio Library Debuts at the Game Developers Conference
San Jose, CA. -- March 8, 2000 -- Loki Entertainment Software, the leading publisher of commercial games for the Linux operating system, today announces a multi-company project to create and distribute OpenAL, an open-source, cross-platform 3D-Audio library.
3D-Audio greatly improves the immersive quality of a game. It allows games and other applications to take advantage of powerful spacialized sound effects, including distance and direction attenuation, panning and reverb. With these features, gamers can, for example, determine by sound the distance and direction of an explosion in a 3D-gaming environment.
"OpenAL represents a milestone for Linux and for the game industry in general," said Scott Draeker, president, Loki Entertainment Software. "Until now, games running on Linux have not had access to the advanced 3D-Audio features available on other platforms. OpenAL provides those advanced features with an open-source, nonproprietary implementation which is available not just for Linux, but for Windows and MacOS games as well. What SGI's OpenGL has done for 3D-Video, OpenAL will do for 3D-Audio."
Prior to OpenAL, there was no standard way to implement 3D-Audio for Linux. Because the proprietary audio libraries for Mac and Windows are not compatible with Linux, Loki decided to create an audio API that would be both cross-platform and open-source. Loki drew upon the previous efforts of members of the open-source community and teamed with hardware vendors such as Creative Technology Ltd. (NASDAQ: CREAF) to make the project a reality.
Creative Technology, the leader in providing advanced PC audio hardware, plans to release Linux drivers that will work with OpenAL, and which natively support the advanced 3D-Audio effects which OpenAL enables. In addition, Creative is evaluating MacOS and Windows implementations of the OpenAL standard
"Creative is excited to be a part of the OpenAL creation and authoring committee", said Jacob Hawley, Director of the Custom Engineering division at Creative. "This API will help content developers provide robust applications on Linux and other leading platforms, opening new markets for hardware vendors such as Creative in the process. This API is a win / win for everyone."
"OpenAL is another major step forward for Linux and shows how complete a gaming platform Linux has become," said Dr. Michael Cowpland, President and CEO of Corel Corporation. "Corel has long been a supporter of open standards and cross-platform compatibility. We are thrilled with the progress by Loki and Creative Labs and we look forward to including more of their technology in our future releases."
Loki is already incorporating OpenAL into it's growing product line of AAA Linux games. In March, Loki will release the Linux version of Activision's Heavy Gear II, the first Linux game to support 3D-Audio using OpenAL.
The source code for OpenAL for Mac, Windows and Linux is freely available for download and is offered under the GNU Library Public License (LGPL). Visit www.openal.org for more information.
About Loki Entertainment Software
Loki Entertainment Software A privately held company, Loki Entertainment Software has headquarters in Orange County, California and was established in 1998. Loki meets a pent-up need in the Linux community by providing fully-supported, shrink-wrapped games for sale through traditional retail channels worldwide. Loki's first Linux title, Civilization: Call to Power was awarded Linux Journalšs award for Best End User Product of 1999. Loki released 7 front-line Linux game titles in 1999, and plans 16 titles for 2000. For more information, visit www.lokigames.com.
About Creative Technology Ltd.
Creative Technology Ltd. develops, manufactures and markets a wide array of advanced multimedia solutions for the PC, entertainment, education, music and productivity tools markets. Creative's products are marketed through the OEM, systems integrator and retail channels under a variety of trademarks, including the "Blaster" family name. With the new Sound BlasterŽ PCI standard, Creative has produced a solution that utilizes a combination of hardware and software for near-perfect compatibility with existing DOS and Windows titles. Creative's corporate headquarters and primary manufacturing are based in Singapore, with sales, distribution and research and development being carried out through an extensive, global network of subsidiaries located in North America, Europe, Asia and Africa."
About Corel Corporation
Corel Corporation Corel Corporation is an internationally recognized developer of award-winning business productivity, graphics and operating system solutions on the Windows(r), Linux(r), UNIX(r), Macintosh(r) and Java(tm) platforms. Corel also develops market-leading, Web-based solutions including applications, contents, e-commerce and online services. For access to these services and more information go to www.corel.com or www.corelcity.com. Corel is headquartered in Ottawa, Canada. Corelšs common stock trades on the NASDAQ Stock Market under the symbol CORL and on the Toronto Stock Exchange under the symbol COR.
This press release contains statements that are forward looking as that term is defined by the United States Private Securities Litigation Reform Act of 1995. These statements are based on current expectations that are subject to risks and uncertainties. Actual results will differ due to factors such as shifts in customer demand, product shipment schedules, product mix, competitive products and pricing, technological shifts and other variables. Readers are referred to Corelšs most recent reports filed with the Securities and Exchange Commission.
# # #
All company and product names are the trademarks, registrations, or copyrights of their respective owners.