Changes in MESA 3.2.1:
(From LinuxGames)
gluBuild2DMipmaps() didn't accept GL_BGRA
Fixed compile/makefile problems on IRIX
fixed segfault in 3dfx driver when using GL selection/feedback
no longer cull very, very tiny triangles
blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
fixed Motif detection code in widgets-mesa/configure.in
glColorMaterial and glMaterial updates to emissive and ambient didn't always work right
Specular highlights weren't always in the right place
clipped GL_LINE mode polygons had interior lines appear
several OpenGL conformace test fixes
blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
GL_NICEST fog didn't always work with flat shading
glRect commands in display lists were sometimes miscolored
Line Z offset didn't always work
fixed texgen normal vector problem (gloss's teapot)
numerous GL conformance bugs fixed
glColorMask(false, false, false, false) handled better/faster
reverted to old GLU polygon tessellator, GLU 1.1
You can grab it at the MESA 3d download page.
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